Aa-Nn-Dd is Marcus Leis Allion’s explorations into the aesthetic
of code, algorithms, software, computational technologies, digital platforms,
and their associated devices with a particular emphasis on design and typography.
"We believe that abstraction, a movement away from realism but towards reality, is the ultimate form of engagement. We believe that to focus on the physical dimensions of design, to create a piece of design as a functional entity, as an object in itself, is the most social and political act a designer can perform.
That’s why we believe in color and form, type and spacing, paper and ink, space and time, object and function and, most of all, context and concept."
The editorial project THE DAY AFTER READING is created by Ludovic Balland. This Newspaper project deals with how people remember information perceived in the daily media and aims to find out about personal reading habits. It illustrates remembered “leftovers” of the everyday consume of newspapers, digital medias and visualises individual processing of published, written “facts.”
This first issue of THE DAY AFTER READING was made in San Francisco. Seven citizens were interviewed and asked about the impressions and details they remember from all the news they have read the day before. The memories of people portrayed were recorded and directly transcribed. The transcript served as the material to typeset and design one individual newspaper page.
If you don’t know who Adele Goldberg is, she’s an important pioneer in personal computing and programming language development. You can thank her and the rest of the SCL team at Xerox PARC for inventing the personal computer, the laptop, the tablet/mobile computer, the graphical user interface as we know it, among others.
From her Wikipedia article:
Goldberg began working at PARC in 1973 as a laboratory and research assistant, and eventually became manager of the System Concepts Laboratory where she, Alan Kay, and others developed Smalltalk-80, which both developed the object-oriented approach of Simula 67 and introduced a programming environment of overlapping windows on graphic display screens. Not only was Smalltalk’s innovative format simpler to use, it was also customizable and objects could be transferred among applications with minimal effort. Goldberg and Kay also were involved in the development of design templates, forerunners of the design patterns commonly used in software design. In 1988 Goldberg left PARC to co-found ParcPlace Systems, a company that created development tools for Smalltalk-based applications.
She served as president of the Association for Computing Machinery (ACM) from 1984 to 1986, and, together with Alan Kay and Dan Ingalls, received the ACM Software Systems Award in 1987 and was also included in Forbes’s “Twenty Who Matter”. She also received PC Magazine’s Lifetime Achievement Award in 1996. In 1994 she was inducted as a Fellow of the Association for Computing Machinery.
Many of the concepts developed by Goldberg and her team at PARC became the basis for graphically based user interfaces, replacing the earlier command line based systems. According to Goldberg, Steve Jobs demanded a demonstration of the Smalltalk System, which she refused to give him. Her superiors eventually ordered her to, at which point she complied, satisfied that the decision to “give away the kitchen sink” to Jobs and his team was then their responsibility. Apple eventually used many of the ideas in the Alto and their implementations as the basis for their Macintosh desktop.
A map put together by TeleGeography displays where all the undersea fibre-optic telecommunication cables are and who they connect to … in other words, a map of the physical internet:
The map depicts routes of 263 in-service and 22 planned undersea cables. Each country is colored according to how many international submarine cable system links are connected there. Capital cities and the location and direction of 44 cable vessels (as of December 6, 2013) are also provided.
The map provides detailed information about cable landing stations in key regions including Hawaii, Southern Florida, New York, New Jersey, Cornwall, Singapore, Hong Kong, Tokyo, and Sydney.
The map is available for purchase at TeleGeography. You can find out more about the map here
An interactive version of the map to view and zoom in your browser can be found here
An interview with TeleGeography’s research director about the subject can be found at CNN here
Indie first-person platformer which requires basic modular programming skills to help navigate through the levels - video embedded below:
Glitchspace is a first person programming game that’s centred around a visual programming mechanic.
Set in a cyberspace world, you are trying to find a place known as Glitchspace - a by-product of cyberspace and its various glitches. A world that would allow for infinite possibilities, and access across all systems in cyberspace through exploitation.
Through problem solving, it’s up to you how you approach the in-game challenges; find glitches in the cyberspace world, and exploit them in various different ways, allowing for a emergent play experience.
Glitchspace is available on Windows, Linux and Mac OS X, and was developed with the Oculus Rift in mind. (Although the Rift is not necessary to play).
The game is currently available in Alpha release - you can find out more from it’s developers here
Reading is inherently time consuming because your eyes have to move from word to word and line to line. Traditional reading also consumes huge amounts of physical space on a page or screen, which limits reading effectiveness on small displays. Scrolling, pinching, and resizing a reading area doesn’t fix the problem and only frustrates people. Now, with compact text streaming from Spritz, content can be streamed one word at a time, without forcing your eyes to spend time moving around the page. Spritz makes streaming your content easy and more comfortable, especially on small displays. Our “Redicle” technology enhances readability even more by using horizontal lines and hash marks to direct your eyes to the red letter in each word, so you can focus on the content that interests you. Best of all, Spritz’s patent-pending technology can integrate into photos, maps, videos, and websites to promote more effective communication.